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Gaussian Surfel Splatting for Live Human Performance Capture
In
ACM Trans. on Graphics, 43(6), (Proc. ACM SIGGRAPH Asia 2024)
A novel regressed-surface-point-based method, to leverage Gaussian surfel splatting and blending-based appearance enhancement, for human live free-view rendering from 4 RGBD sensors.
Zheng Dong
,
Ke Xu
,
Yaoan Gao 高耀安
,
Hujun Bao
,
Weiwei Xu
,
Rynson W.H Lau
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SAILOR: Synergizing Radiance and Occupancy Fields for Live Human Performance Capture
In
ACM Trans. on Graphics, 42(6), (Proc. ACM SIGGRAPH Asia 2023)
A generalizable method for human free-view rendering and reconstruction from very sparse (e.g., 4) RGBD streams, achieving near real-time performance under acceleration.
Zheng Dong
,
Ke Xu
,
Yaoan Gao 高耀安
,
Qilin Sun
,
Hujun Bao
,
Weiwei Xu
,
Rynson W.H Lau
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